He came to propose. They are arguing about whose dog is better.
Keep a comic argument moving by letting the characters' desire to win interrupt a goal they both want.
Keep a comic argument moving by letting the characters' desire to win interrupt a goal they both want.
Make a negotiation turn on the cost of keeping something, rather than assuming possession guarantees a good deal.
Give partners believable reasons to disagree about a plan by showing who does its unpleasant daily work.
Use the end of a repeated routine to suggest that somebody's hidden preparations are complete.
Move a character away from a place at predictable times by offering something they have a reason to accept.
Escalate horror through a character's practical efforts to feel safe, making each new precaution demand more attention.
Prove that a character has changed by making them use a discrediting skill for someone else, at the risk of losing the life they have built.
Let people become briefly trapped by an impressive idea they endorsed without understanding.
Build horror around a responsible person who has reason to fear a disaster but lacks the information needed to prevent it.
Show a responsible character setting aside a plan through small, understandable choices, without making them announce a sudden change of heart.
Use an expected reaction that did not occur to challenge the leading explanation of a mystery.
Let an earned reward cause trouble through a property readers already know it has.
Build psychological horror by letting a character's interpretation of calm behaviour become more threatening than the behaviour itself.
Make a reliable advantage create suspense by limiting how often or how long it can be used.
Turn a visitor's curiosity into an urgent need to understand the place they are exploring.
Reveal a strange society through discoveries that force the visitor to change both their explanation and their plans.
Turn a wonderful discovery into social comedy by letting it expose things people previously said without expecting an answer.
Make overlooked expertise produce a discovery, then force the discoverers to decide what to do with evidence that changes their view of the accused.
Let two people leave the same encounter with different information without concealing something the viewpoint plainly saw.
Give a character a compromise between personal loyalty and official responsibility that still has a cost.
Show how a person can struggle to challenge a decision when the same authority controls care, permission and whose account is believed.
Let a repeated detail develop from something a character notices into a reason they take action.
Make a choice about sharing information difficult by giving the character something they sincerely want from the person asking.
Let a misunderstood reaction become a promise when a character wants approval more than an immediate difficult conversation.