System details are visible on this page. Individual cards mark opening or later material; endings are not explained.
01
An attack stops. Another begins.
The publisher guide distinguishes the Ghost Painting from its manifestations. Our application: after responders stop an attack, show the same mark on a second attacker and have someone check what object moved between the sites. The linked source-containment card separates this invented investigation from the guide's painting rule. Its next task is finding and securing a source, not repeating the fight.
02
The wish works. A new demand arrives.
The Ghost Cabinet's task-and-wish exchange brings further demands. For your own bargain, write what the character receives, what comes due next and what refusal would do. The linked debt card supplies an independent public-contract example with an explicit refusal penalty; that penalty is not claimed as the Cabinet's rule.
03
The specialist can help, but has less left afterward
Ghost controllers wield dangerous powers at growing personal risk. Another ghost may create a precarious balance that delays revival, rather than a permanent cure. In an original rescue, show the sign of deterioration before the next call for help and give teammates a slower task that reduces the specialist's workload. The linked card makes the remaining capacity and ordinary evacuation options visible.
SPECIFIC POWERS. REAL LIMITS.
Rules in action
Read the mechanics together: what the rules permit, what they cost, and which kinds of stories they create.
Our English paraphrases were checked against the original publisher’s setting guide. The English title here is an editorial rendering. No English reading link has been verified, so none is offered. These examples need no outside reading.
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